I thought that’s where a degree in history could really come into play.Įscape rooms feed our fundamental desire to be nosy. There was no story to speak of, no understanding of how we got locked in a lab, why we needed to solve puzzles in order to escape, or perhaps most troublingly, what happened to turn this man into a zombie. This game provided an added twist in a chained-up zombie who can tag you out of the game. Like many escape rooms, your team of four to eight friends gets “locked” in a room and has to solve puzzles in order to “earn your escape” (safety note: you’re never actually locked in). The game was Trapped in a Room with a Zombie, one of the earliest escape rooms in the United States. When we escaped with seven seconds to spare, I knew what I wanted to do with my life. Locked in a 10×10 cubicle in the basement of an office building, a zombie on a chain chased me while my friends solved puzzles to get us out. All photos credited to Strange Bird Immersive. The “historic” Houdini mantel, built by the Strange Bird team, contains magical secrets.
Cooper) lights the way for guests to enter her séance parlor.